--- The real update & more mineshafts --- 3/19/2022
♦ Improved a lot the placement of mineshafts, byebye ugly air spaces.
♦ Added 5 more types of mineshafts: spruce, birch, jungle, acacia and dark oak, they spawn in there respective biome.
♦ Make mineshafts larger, is gonna help a lot if you wanna find caves.
--- Advancements & tweaking generation --- 3/26/2022
♦ Now it has 2 new advancements.
♦ Mineshafts are just a little bit more common now, and also tweak the generation.
--- Compatibility & Rewarding --- 4/30/2022
♦ TheBrackenPack compatibility, a cool dimension datapack.
♦ Added 5 more rooms and also they spawn more frequently.
♦ Added mineshaft mobs, go prepare.
♦ Added traps, occasionally they are gonna generate in some paths, be careful on your steps. 
♦ Lots of Bug fixes and tweaks. (locate command, generation, spamming logs, lag)
--- Fabric/Forge Mod version --- 5/15/2022
♦ Fixed a unused loottable on a room
♦ And yes! Mod version have been release, someone was asking for it, here is! 
--- 1.19 Update --- 6/11/2022
♦ Literally improve everything
♦ Add new paths with lots of variations
♦ Minecarts can now spawn
♦ Nerfed zombies that spawn on rooms 
♦ Increase the spawn of the rooms (again lol)
♦ Mangrove mineshaft is real!
♦ Improve the desing of some pillars
♦ Mineshaft can now spawn on deepslate levels
♦ Fix bug when mineshaft spawn near rivers or oceans
♦ Fix untencional bad generation
♦ Fix some trap that usually explode everything lol
--- The "Minecart" Update --- 7/15/2022
♦ Fix "Hanging entity at invalid position" line, spamming on logs
♦ Added new paths
♦ Added minecart exploration! these include new loots, some lore, and teach you some sculk mechanics
♦ Added Compatibility with "William Wythers' Overhauled" Worldgen
♦ Improve performance of generation
--- Quality of Changes and Performance --- 2/11/2023
♦ Generation is twice faster (i promise)
♦ Added 13 new rooms (farms, music, potions, stews, copper and more) each one with his own unique loot
♦ Powered rails are now activated, makes explore mineshafts more faster and fun.
♦ Added new fun structures like an ascensor, and some hidden rooms, and make generation of this ones more consistent
♦ Mobs now spawn in more strategic places
♦ Mineshafts are more easily to find
♦ Improve the generation of rooms, making exploring more rewarding
♦ Now you can see some pieces of the mineshaft coming to the surface
♦ Biomesoplenty compatibility
--- 1.19.4 Update --- 3/31/2023
♦ Not too much this time, welcome to 1.19.4
♦ Tweaked once again, generation of mineshaft, the Y level and frequencies
--- 3 more mineshafts and 1.20 Update --- 
♦ 1.20 support
♦ Added bamboo mineshaft
♦ Added cherry mineshaft
♦ Added mud mineshaft
♦ Added 'Who built this' advancement (when you find one random mineshaft)
♦ Added 'Mineshafter' (when you find all the 12 types of mineshafts) good luck on this one, you will be rewarded with lots of xp :D 
♦ Some mineshaft mobs now use armor trims in them (will add more variations in the future)
♦ Updated some mineshaft pieces in the pool, this is still in development but I decided to give you guys a sneak peak;)
♦ Mineshafts now will spawn deeper, at deepslate levels
♦ Mineshafts will generate a little weird (again) this change is really minimal but it will gain more performance on servers
--- 1.20.2 Support ---
♦ Yeah! that's it, nothing new for now until university finish
--- A total rewrite --- 1/29/24
♦ Completely changed the way of how the pieces of the structure generates, basically my pieces used to crash each other and generate too close.
♦ Added many more mineshafts pieces, so with this update my goal is to don't get bored of always seeing the same mineshaft piece over and over again
♦ Added pots with loot and chests around it, this pots can have: "Emeralds, TNT, bundle, pickaxes, Experience Bottles, and Lanters"
♦ Vindicators spawn rarely in mineshafts, careful!
♦ Added to a new poisonous skeleton, this was inspired by the new incoming minecraft structure "Trial Chambers" this new skeleton has more health than usual.
♦ Updated every single structure, adding more wood details.
♦ Rooms generation has been reduced, it some scenarios was too overpowered.
♦ Totally changed how mineshafts variations generate. Adding more chance to make the others generate.
♦ Added some RARE ores being generated around the mineshafts, you can find those while you walk around it, here are some data that you might like to know.
- Stone mineshaft generate lapis and iron
- Deepslate mineshaft generate gold and redstone
- Oak mineshaft generate emerald and iron
- Spruce mineshaft generate copper and emerald
- Birch mineshaft generate iron and lapis
- Acacia mineshaft generate iron and copper
- Dark Oak mineshaft generate gold and coal
- Jungle mineshaft generate lapis and emerald
- Mangrove mineshaft generate redstone and coal
- Bamboo mineshaft generate lapis and emerald
- Cherry mineshaft generate iron and lapis
- Mud mineshaft generate redstone and coal
♦ All mineshaft now tends to generate more deeper, hopefully this fix mineshafts spawing around the surface, which sometimes looked really bad tbh.
♦ Deleted some old mineshaft pieces, some of them just really look bad.
♦ Fixed a bug that makes my custom banners and potions don't have their custom name.
♦ Added a dungeon cave spider structure.
♦ General improvements.
--- The Cobweb and Edges Update, kind of --- 3/7/24
♦ Added a experimental change, increase the generation of cobwebs in many structures pieces around the mineshafts, this changes was made to make mineshafts kinda more harder to explore and make the structure look better!
♦ Improved the /locate structure 
♦ Changes on some loot tables (diamond room, books room, arrows room)
♦ Added some more mobs 
♦ Changed some pieces of mineshafts, slighly and added some more pots around the place, i just love pots guys!
♦ Fixed a bug that makes some pieces look ugly showing weird huge squares, now they look more smooth.
♦ Tweaked gen once again, i'm preparing stuff for the future 1.21...
