THE CARPET IS FROM NOX'S BETTER CARPETS AND THEY ARE PLACEHOLDERS!!! THEY WILL BE REMOVED AS I AM WORKING ON THIS!!! They will not be 32x32 and will try to have more elaborate patterns and ACTUALLY USE THE COLORS THAT THEY ARE ASSIGNED WITH.


Biomes 0-64

The Void - None
Plains - American Midwest (farmhouses, barns)
Sunflower Plains - Provence, France (stone farmhouses, sunflower fields)
Snowy Plains - Siberia, Russia (wooden cabins, traditional Russian architecture)
Ice Spikes - Inuit/Eskimo (igloos, ice structures)
Desert - Middle Eastern (mudbrick houses, Islamic architecture)
Swamp - Louisiana Bayou, USA (Cajun cottages, raised houses)
Mangrove Swamp - Southeast Asia (stilt houses)
Forest - Central European (medieval villages, timber-framed houses)
Flower Forest - English Countryside (cottages, gardens)
Birch Forest - Eastern Europe (Russian dachas, birch wood houses)
Dark Forest - Transylvania, Romania (Gothic castles, dark wood houses)
Old Growth Birch Forest - Scandinavia (Swedish cabins, eco-friendly architecture)
Old Growth Pine Taiga - Canada (log cabins, national park structures)
Old Growth Spruce Taiga - Northern Russia (Orthodox churches, wooden fortresses)
Taiga - Alaska, USA (log cabins, survivalist shelters)
Snowy Taiga - Norway (Viking longhouses, wooden churches)
Savanna - East Africa (Maasai huts, thatched roofs)
Savanna Plateau - South Africa (Zulu kraals, round huts)
Windswept Hills - Scottish Highlands (stone crofts, hill forts)
Windswept Gravelly Hills - Wales (stone cottages, castles)
Windswept Forest - Ireland (stone round towers, forest cabins)
Windswept Savanna - Australian Outback (Aboriginal shelters, rural farmhouses)
Jungle - Amazon Rainforest (treehouses, indigenous villages)
Sparse Jungle - Central America (Mayan ruins, wooden huts)
Bamboo Jungle - Japan (traditional Japanese houses, bamboo structures)
Badlands - American Southwest (Pueblo architecture, adobe houses)
Eroded Badlands - Arizona, USA (Native American cliff dwellings)
Wooded Badlands - Mexico (ancient ruins, cave dwellings)
Meadow - Holland (windmills, Dutch farmhouses)
Cherry Grove - Japan (cherry blossom-themed architecture, traditional pagodas)
Grove - Mediterranean (Greek or Italian villas, olive groves)
Snowy Slopes - Switzerland (Alpine chalets, ski lodges)
Frozen Peaks - Himalayas (Tibetan monasteries, mountain villages)
Jagged Peaks - Andes Mountains (Incan terraces, high-altitude houses)
Stony Peaks - Nepal (stone houses, mountain lodges)
River - Egypt (Nile river houses, ancient Egyptian architecture)
Frozen River - Alaska, USA (ice fishing huts, winter lodges)
Beach - Caribbean (beach huts, tropical houses)
Snowy Beach - Greenland (Arctic settlements, modern Arctic architecture)
Stony Shore - Maine, USA (New England coastal houses, lighthouses)
Warm Ocean - Polynesia (overwater bungalows, thatched roofs)
Lukewarm Ocean - Hawaii (beachfront homes, volcanic rock houses)
Deep Lukewarm Ocean - Bahamas (underwater hotels, coral reef structures)
Ocean - Global (varied coastal architecture, maritime structures)
Deep Ocean - Atlantis (mythical underwater cities)
Cold Ocean - Norway (coastal fishing villages, modern seaside homes)
Deep Cold Ocean - Antarctica (research stations, ice bunkers)
Frozen Ocean - Arctic Circle (icebreaker ships, igloos)
Deep Frozen Ocean - Arctic Ocean (submarine bases, deep-sea research labs)
Mushroom Fields - Fantasy (whimsical mushroom houses, fairy-tale cottages)
Dripstone Caves - Kentucky, USA (Mammoth Cave structures, cave homes)
Lush Caves - Brazil (lush cave systems, underground farms)
Deep Dark - Gothic/Fantasy (dark castles, dungeons)
Nether Wastes - Hellscape (volcanic fortresses, infernal architecture)
Warped Forest - Alien/Otherworldly (bioluminescent trees, surreal structures)
Crimson Forest - Fantasy (dark elf architecture, blood-red trees)
Soul Sand Valley - Mythical (ghost towns, haunted ruins)
Basalt Deltas - Volcanic (Icelandic basalt structures, volcanic houses)
The End - Sci-Fi/Futuristic (alien cities, ender structures)
End Highlands - Fantasy Highlands (floating islands, mystical temples)
End Midlands - Fantasy Midlands (mid-level islands, transition areas)
Small End Islands - Floating Islands (small, isolated structures)
End Barrens - Barren Wastelands (desolate ruins, sparse outposts)