CHANGELOG:

V1.0.8

- Added compatibility for 1.21.130
- Camel Husks, Parched, Nautiluses, and Zombie Nautiluses now have darker directional shading, a Java accurate hurt color, and no on fire overlay
- Removed the hurt and on fire overlay for Nautilus armor and saddles
- Created a new pack icon
- Created a new Curseforge icon
- Fixed an issue where Players were being shaded too dark in the inventory screen
- Fixed copper and netherite Horse armor not rendering
- Updated copper chest textures
- Updated pack and minimum engine version

V1.0.7

- Copper Golems now have darker directional shading, a Java accurate hurt color, and no on fire overlay
- Copper Golem eyes now glow the same amount as in Java
- Copper chests now have darker directional shading
- Changed the new copper armor trim colors to be even darker in order to match the darker directional shading that copper armor now has
- Slightly changed experience orb shading
- Updated pack description to use "Java accurate hurt color" instead of "lighter hurt color", since a lighter hurt color was recently added to Bedrock
- Updated pack version

V1.0.6

- Happy Ghast harnesses now have darker directional shading
- Experience orbs now become darker when viewed from the top or bottom
- Updated pack and minimum engine version

V1.0.5 HOTFIX

- The left arm is no longer visible when using a bow with Java Aspects
- Vexes no longer have a 2nd head layer when using the Classic Textures subpack
- Removed unnecessary harness render controllers
- The Changelog.txt file for this pack will now contain the changes for every version
- Updated pack version

V1.0.4

- Happy Ghasts and Ghastlings now have darker directional shading, a lighter hurt color, and no on fire overlay
- Persona skins now have darker directional shading
- Persona skins now use the new Java style hurt and fire overlays
- Changed Ghast shooting texture for the Default Textures subpack
- Fixed a content error that would occur when holding a bow
- Temporarily removed darker directional shading for Snow Golems
- Updated pack and minimum engine version

V1.0.3

- Cows now display biome variants with their new shading
- Chickens now display biome variants with their new shading
- Pigs now display biome variants with their new shading
- Creeper exploding overlay opacity now better matches Java
- Creepers can now display their exploding overlay while on fire
- Experience orbs are now the same color as Java
- Allays now have transparent torsos
- Vexes now have transparent torsos
- Added a Classic Textures subpack, which allows this pack to be compatible with the Classic Texture Pack
- Updated Blaze texture when using the default textures subpack to match Java
- Updated Decorated Pot texture to match Java
- Creaking eyes now flicker while dying
- Shields now have shading in UI screens
- Added some files from Java Aspects that allow this pack to be entirely compatible (Credit goes to AgentMindStorm)
- Updated Permissions.txt to explain permissions with the newly added Java Aspects files
- Updated pack and minimum engine version

V1.0.2

- Changed the new resin armor trim colors to be darker in order to match the darker directional shading that armor has
- Removed hurt overlay for Enderman, Spider, and Phantom eyes to match Java
- The bottom shading of all boat types is now correct
- Piglins, Piglin Brutes, Zombified Piglins, Hoglins, Zoglins, and Striders will now have correct top shading while in the nether (I may eventually fix this for all mobs, however that would take quite a bit of time)
- Added a new Magma Cube texture so that their directional shading is compatible with both their new and old model
- Cold Strider textures now match Java
- Updated pack and minimum engine version

V1.0.1

- Added compatibility for 1.21.50
- Creakings now have darker directional shading, a less red hurt color, and no on fire overlay
- Creaking eyes now glow the same amount as in Java
- Pale oak boats, chest boats, signs, and hanging signs all now have darker directional shading
- Spider and Phantom eyes now glow the same amount as in Java
- Added separate eye textures for Endermen, Spiders, Cave Spiders, and Phantoms to match Java
- Endermen, Spiders, Cave Spiders, and Phantoms now have darker directional shading
- Updated Magma Cube textures to account for their new model
- Shulker hurt color now better matches Java
- Wither spawning overlay has been removed
- White overlay for Creepers when exploding has been made softer
- Updated pack and minimum engine version

V1.0.0

- Gave most entities darker directional shading (This includes block entities)
- Made the hurt overlay softer
- Removed the orange on fire overlay
- Gave Blazes, Magma Cubes, and Glow Squids directional shading
- Removed the glowing eyes and mouth for Ghasts when shooting
- Wolves will now appear darker when in water or rain
- The Wither Boss, Wither Skulls, and Fireballs now glow in the dark
- Changed the Charged Creeper armor to be brighter
- Removed the hurt and on fire overlay for Breeze eyes, thrown projectiles, arrows, Shulker bullets, minecarts, leash knots, first person player hands, thrown tridents, and fishing hooks
- Changed armor trim colors to be darker in order to match the darker directional shading that armor has