{
  "pack.sanguine": "Sanguine",

  "subtitle.sanguine.blood_moon_warning":"§cBlood Moon beckons",
  
  "subtitle.sanguine.entity.spawn": "Gore emerges",
  "subtitle.sanguine.entity.despawn": "Gore sinks",
  
  "entity.sanguine.unborn": "Unborn",
  "subtitle.sanguine.unborn.idle": "Unborn cries",
  "subtitle.sanguine.unborn.hurt": "Unborn hurts",
  "subtitle.sanguine.unborn.death": "Unborn dies",
  "subtitle.sanguine.unborn.bite": "Unborn gnashes",
  "subtitle.sanguine.unborn.step": "Unborn steps",
  "death.sanguine.unborn": "%s was pulverized by Unborn",
  
  "entity.sanguine.offal": "Offal",
  "subtitle.sanguine.offal.spawn": "Offal gushes",
  "subtitle.sanguine.offal.slide": "Offal slides",
  "subtitle.sanguine.offal.hurt": "Offal hurts",
  "subtitle.sanguine.offal.death": "Offal dies",
  "subtitle.sanguine.offal.player_hurt": "Offal swells",

  "entity.sanguine.reaper": "Reaper",
  "subtitle.sanguine.reaper.idle": "Reaper clicks",
  "subtitle.sanguine.reaper.hurt": "Reaper hurts",
  "subtitle.sanguine.reaper.death": "Reaper dies",
  "subtitle.sanguine.reaper.prime": "Reaper rattles",
  "subtitle.sanguine.reaper.step": "Reaper steps",

  "entity.sanguine.gurgle": "Gurgle",
  "subtitle.sanguine.gurgle.idle": "Gurgle rumbles",
  "subtitle.sanguine.gurgle.hurt": "Gurgle hurts",
  "subtitle.sanguine.gurgle.death": "Gurgle dies",
  "subtitle.sanguine.gurgle.gag": "Gurgle churns",
  "subtitle.sanguine.gurgle.spit": "Gurgle spits",
  "subtitle.sanguine.gurgle.explode": "Gurgle's acid explodes",
  "subtitle.sanguine.gurgle.step": "Gurgle steps",
  "death.sanguine.gurgle": "%s was envenomated by Gurgle",

  "entity.sanguine.carrion": "Carrion",
  "subtitle.sanguine.carrion.idle": "Carrion screeches",
  "subtitle.sanguine.carrion.hurt": "Carrion hurts",
  "subtitle.sanguine.carrion.death": "Carrion dies",
  "subtitle.sanguine.carrion.hatch": "Carrion cries out",
  "subtitle.sanguine.carrion.trap": "Carrion clashes",
  "subtitle.sanguine.carrion.trap_hit": "Carrion crushes",
  "subtitle.sanguine.carrion.step": "Carrion steps",
  "death.sanguine.carrion": "%s was trapped in Carrion",

  "entity.sanguine.butcher": "Butcher",
  "subtitle.sanguine.butcher.idle": "Butcher brays",
  "subtitle.sanguine.butcher.hurt": "Butcher hurts",
  "subtitle.sanguine.butcher.death": "Butcher dies",
  "subtitle.sanguine.butcher.charge_start": "Butcher prepares charge",
  "subtitle.sanguine.butcher.charge_end": "Butcher gores",
  "subtitle.sanguine.butcher.horn_crack": "Butcher horn snaps",
  "subtitle.sanguine.butcher.step": "Butcher steps",
  "subtitle.sanguine.butcher.step_sprint": "Butcher sprints",
  "subtitle.sanguine.butcher.step_water": "Butcher splashes",
  "death.sanguine.butcher": "%s was gored by Butcher",
  "death.sanguine.butcher_skull": "%s was gored by %s",
  "subtitle.sanguine.butcher_skull.gore": "Butcher Skull gores",
  "subtitle.sanguine.butcher_skull.charge": "Butcher Skull charges",
  "subtitle.sanguine.butcher_skull.equip": "Butcher Skull rattles",

  "entity.sanguine.maul": "Maul",
  "subtitle.sanguine.maul.idle": "Maul grunts",
  "subtitle.sanguine.maul.hurt": "Maul hurts",
  "subtitle.sanguine.maul.death": "Maul dies",
  "subtitle.sanguine.maul.spit": "Maul spits",
  "subtitle.sanguine.maul.trigger": "Maul roars",
  "subtitle.sanguine.maul.player_hurt": "Maul gores",
  "subtitle.sanguine.maul.mine_explode": "Bloodmine combusts",
  "death.sanguine.maul": "%s was blown to guts by Maul",

  "item.sanguine.butcher_horn": "Butcher Horn",
  "item.sanguine.amalgamate_flesh": "Amalgamate Flesh",
  "item.sanguine.binding_veins": "Binding Veins",
  "item.sanguine.living_flesh": "Living Flesh",
  "item.sanguine.bloody_fragment": "Bloody Fragment",
  "item.sanguine.scarred_hide": "Scarred Hide",
  "item.sanguine.sacrificial_knife": "Sacrificial Knife",
  "subtitle.sanguine.sacrificial_knife.stab": "Sacrificial Knife shanks",
  "subtitle.sanguine.sacrificial_knife.bottle": "Sacrificial Knife dipped",
  "subtitle.sanguine.sacrificial_knife.clean": "Sacrificial Knife drips",
  "death.sanguine.sacrificial_knife": "%s sacrificed to death",
  "item.sanguine.butcher_skull": "Butcher Skull",
  "item.sanguine.sanguine_chalice": "Sanguine Chalice",
  "item.sanguine.sanguine_chalice.lore": "Blood: %s / %s",
  "subtitle.sanguine.sanguine_chalice.use": "Sanguine Chalice sips",
  "subtitle.sanguine.sanguine_chalice.fill": "Sanguine Chalice fills",
  "subtitle.sanguine.sanguine_chalice.full": "Sanguine Chalice full",
  "item.sanguine.blood_oath": "Blood Oath",
  "item.sanguine.blood_oath.lore": "Empty",
  "subtitle.sanguine.blood_oath.stab": "Blood Oath shanks",
  "item.sanguine.blood_bottle": "Blood Bottle",
  "subtitle.sanguine.blood_bottle.empty": "Blood splashes",
  "subtitle.sanguine.blood_bottle.fill": "Blood scoops",
  "item.sanguine.chevon": "Chevon",
  "item.sanguine.chevon_jerky": "Chevon Jerky",
  "item.sanguine.flesh_jerky": "Flesh Jerky",
  "item.sanguine.toxic_sac": "Toxic Sac",
  "item.sanguine.gut_bundle": "Gut Bundle",
  "record.sanguine.engorge": "Dizzistitch - engorge",
  "item.sanguine.bloody_stitches": "Bloody Stitches",
  "item.sanguine.twisted_pin": "Twisted Pin",

  "item.sanguine.blood_binding": "Blood Binding",
  "item.sanguine.blood_binding.lore": "When Bound:",
  "item.sanguine.blood_binding.blank": "No Binding",
  "item.sanguine.blood_binding.gory_glory": "Gory Glory",
  "item.sanguine.blood_binding.gory_glory.lore": "Entities have a chance to explode into blood on death",
  "item.sanguine.blood_binding.gory_glory.lore2": "Blood explosions split damage across nearby targets",
  "item.sanguine.blood_binding.selfish_heart": "Selfish Heart",
  "item.sanguine.blood_binding.selfish_heart.lore": "Retaliate some damage in a radius when attacked",
  "item.sanguine.blood_binding.selfish_heart.lore2": "Gives targets brief but potent Slowness",
  "item.sanguine.blood_binding.tough_skin": "Tough Skin",
  "item.sanguine.blood_binding.rebirth": "Rebirth",
  "item.sanguine.blood_binding.rebirth.lore": "Passively regenerate health using Blood",
  "item.sanguine.blood_binding.heritage": "Heritage",
  "item.sanguine.blood_binding.heritage.lore": "Retain Bindings and XP on death but lose Heritage",
  "item.sanguine.blood_binding.blood_barrier": "Blood Barrier",
  "item.sanguine.blood_binding.blood_barrier.lore": "Negates damage taken once when active",
  "item.sanguine.blood_binding.blood_barrier.lore2": "Recharges after 15 seconds without taking damage",
  "item.sanguine.blood_binding.blister": "Blister",
  "item.sanguine.blood_binding.blister.lore": "Gain extra XP on kill",
  "item.sanguine.blood_binding.glass_heart": "Glass Heart",
  "item.sanguine.blood_binding.glass_heart.lore": "+%s%% %s at low health",
  "item.sanguine.blood_binding.blood_deviant": "Blood Deviant",
  "item.sanguine.blood_binding.blood_deviant.lore": "Gain temporary stat boosts after killing entities",
  "item.sanguine.blood_binding.swift_strike": "Swift Strike",
  "item.sanguine.blood_binding.punished_heart": "Punished Heart",
  "item.sanguine.blood_binding.chthonic_canny": "Chthonic Canny",
  "item.sanguine.blood_binding.chthonic_canny.lore": "50% chance to double loot drops on kill",
  "item.sanguine.blood_binding.venom_tongue": "Venom Tongue",
  "item.sanguine.blood_binding.venom_tongue.lore": "Foods are extra satiating",
  "item.sanguine.blood_binding.venom_tongue.lore2": "Move faster while eating",
  "item.sanguine.blood_binding.scarlet_carnage": "Scarlet Carnage",
  "item.sanguine.blood_binding.scarlet_carnage.lore": "Damage yourself when attacking above half health",
  "item.sanguine.blood_binding.scarlet_carnage.lore2": "Deal large damage every fifth hit",
  "item.sanguine.blood_binding.hungry_soul": "Hungry Soul",
  "item.sanguine.blood_binding.hungry_soul.lore": "Regain health when killing entities",
  "item.sanguine.blood_binding.soul_shriek": "Soul Shriek",
  "item.sanguine.blood_binding.soul_shriek.lore": "Chance to echo attacks in a sonic boom",
  "ui.sanguine.blood_binding.unbound": "Blood Binding must be bound",
  "ui.sanguine.blood_binding.too_many": "Too many Blood Bindings active",
  "ui.sanguine.blood_binding.low_health": "Not enough health to apply Blood Binding",
  "ui.sanguine.blood_binding.duplicate": "Blood Binding is already active",
  "ui.sanguine.blood_binding.xp": "Blood Binding requires %s levels; consumes %s levels",
  "death.sanguine.selfish_heart": "%s was pricked to death by Selfish Heart",
  "death.sanguine.scarlet_carnage": "%s was exsanguinated by Scarlet Carnage",
  "death.sanguine.soul_shriek": "%s was obliterated by Soul Shriek",
  "death.sanguine.self_scarlet_carnage": "%s sacrificed to death",
  "subtitle.sanguine.blood_binding.selfish_heart": "Selfish Heart evokes",
  "subtitle.sanguine.blood_binding.rebirth": "Rebirth heals",
  "subtitle.sanguine.blood_binding.heritage": "Heritage invokes",
  "subtitle.sanguine.blood_binding.blood_barrier.recharge": "Blood Barrier guards",
  "subtitle.sanguine.blood_binding.blood_barrier.deplete": "Blood Barrier disables",
  "subtitle.sanguine.blood_binding.glass_heart.apply": "Glass Heart evokes",
  "subtitle.sanguine.blood_binding.glass_heart.remove": "Glass Heart fades",
  "subtitle.sanguine.blood_binding.chthonic_canny": "Chthonic Canny invokes",
  "subtitle.sanguine.blood_binding.scarlet_carnage": "Scarlet Carnage cuts",
  "subtitle.sanguine.blood_binding.hungry_soul": "Hungry Soul feeds",
  "subtitle.sanguine.blood_binding.soul_shriek.charge": "Soul Shriek echoes",
  "subtitle.sanguine.blood_binding.soul_shriek.explode": "Soul Shriek reverberates",
  "subtitle.sanguine.blood_binding.gory_glory": "Gory Glory explodes",

  "block.sanguine.credence": "Credence",
  "block.sanguine.credence.gui": "\ua000 \ua002\ua001%s",
  "block.sanguine.credence.storage": "%s/%s",
  "block.sanguine.effigy": "Effigy",
  "subtitle.sanguine.effigy.add_gold": "Gold clinks",
  "subtitle.sanguine.effigy.apply_binding": "Soul contorts",
  "subtitle.sanguine.effigy.create_binding": "Effigy writhes",
  "subtitle.sanguine.effigy.take_binding": "Blood Binding released",
  "block.sanguine.blood_well": "Blood Well",
  "block.sanguine.blood_well.name": " ",
  "subtitle.sanguine.blood_well.empty_with_bottle": "Blood Well empties",
  "subtitle.sanguine.blood_well.fill_with_bottle": "Blood Well fills",
  "subtitle.sanguine.blood_well.fill_from_meat": "Blood drips",
  "block.sanguine.drying_rack": "Drying Rack",
  "subtitle.sanguine.drying_rack.dry": "Blood dries",
  "subtitle.sanguine.drying_rack.hang_item": "Meat hangs",
  "subtitle.sanguine.drying_rack.remove_item": "Hook releases",
  "block.sanguine.sanguine_urn": "Sanguine Urn",
  "subtitle.sanguine.sanguine_urn.add_item": "Item splashes",
  "subtitle.sanguine.sanguine_urn.boil": "Sanguine Urn bubbles",
  "subtitle.sanguine.sanguine_urn.dip_binding": "Blood Binding coated",
  "subtitle.sanguine.sanguine_urn.repair": "Item coated",
  "block.sanguine.sewing_table": "Sewing Table",
  "block.sanguine.sewing_table.name": " ",
  "block.sanguine.flesh_tuner": "Flesh Tuner",
  "block.sanguine.flesh_tuner.name": " ",
  "ui.sanguine.flesh_tuner.join": "Bound to Flesh Tuner",
  "ui.sanguine.flesh_tuner.leave": "Unbound from Flesh Tuner",
  "ui.sanguine.flesh_tuner.error": "Already bound to team",
  "ui.sanguine.flesh_tuner.blocked": "Flesh Tuner is disabled",
  "subtitle.sanguine.flesh_tuner.bind": "Flesh Tuner coils",
  "subtitle.sanguine.flesh_tuner.unbind": "Flesh Tuner releases",

  "advancement.sanguine.root": "Sanguine",
  "advancement.sanguine.root.desc": "All things blood and guts",
  "advancement.sanguine.blood_moon": "Paint the Town Red",
  "advancement.sanguine.blood_moon.desc": "Encounter your first Blood Moon",
  "advancement.sanguine.kill_blood_mob": "Heart Attack",
  "advancement.sanguine.kill_blood_mob.desc": "Encounter and kill a Blood Moon monster",
  "advancement.sanguine.kill_all_blood_mobs": "Rip and Tear",
  "advancement.sanguine.kill_all_blood_mobs.desc": "Kill all Blood Moon monsters",
  "advancement.sanguine.credence": "Sacrificial",
  "advancement.sanguine.credence.desc": "Craft a Credence to begin crafting with blood",
  "advancement.sanguine.drying_rack": "Left to Dry",
  "advancement.sanguine.drying_rack.desc": "Craft a Drying Rack in a Credence and use it to create Jerky",
  "advancement.sanguine.blood_well": "Well, Well, Well...",
  "advancement.sanguine.blood_well.desc": "Craft a Blood Well in a Credence to store and obtain blood",
  "advancement.sanguine.blood_bottle": "Bloodbath",
  "advancement.sanguine.blood_bottle.desc": "Obtain a Blood Bottle by using a Drying Rack above a Blood Well",
  "advancement.sanguine.sanguine_urn": "Things are Heating Up",
  "advancement.sanguine.sanguine_urn.desc": "Craft a Sanguine Urn in a Credence and use it to boil an item",
  "advancement.sanguine.blood_binding": "The Binding of Steve",
  "advancement.sanguine.blood_binding.desc": "Craft an Effigy in a Credence and use it to apply a Blood Binding to yourself",
  "advancement.sanguine.sacrificial_knife": "A Sacred Stabbing",
  "advancement.sanguine.sacrificial_knife.desc": "Craft a Sacrificial Knife in a Credence, a weapon that consumes blood to become stronger",
  "advancement.sanguine.toxic_sac": "Belly of the Beast",
  "advancement.sanguine.toxic_sac.desc": "Halve an item's repair cost using a Toxic Sac in a Sanguine Urn",
  "advancement.sanguine.gut_bundle": "It Takes Guts",
  "advancement.sanguine.gut_bundle.desc": "Craft a Gut Bundle in a Credence to store items",
  "advancement.sanguine.sanguine_chalice": "Blood of my Enemies",
  "advancement.sanguine.sanguine_chalice.desc": "Craft a Sanguine Chalice in a Credence to heal using killed enemies' blood",
  "advancement.sanguine.flesh_tuner": "Fine Tuning",
  "advancement.sanguine.flesh_tuner.desc": "Craft a Flesh Tuner in a Credence and bind yourself to become passive to friends",

  "gamerule.sanguine.title": "Sanguine Gamerules",
  "gamerule.sanguine.true": "True",
  "gamerule.sanguine.false": "False",
  "gamerule.sanguine.reset": "Reset to Defaults",
  "gamerule.sanguine.butchers_break_blocks": "Butchers Break Blocks: %s",
  "gamerule.sanguine.butchers_break_blocks.desc": "Butcher ramming can break blocks",
  "gamerule.sanguine.butchers_break_containers": "Butchers Break Containers: %s",
  "gamerule.sanguine.butchers_break_containers.desc": "Butcher ramming can break chests, barrels, etc.",
  "gamerule.sanguine.reapers_self_detonate": "Reapers Self Detonate: %s",
  "gamerule.sanguine.reapers_self_detonate.desc": "Reapers can self-detonate if ignored long enough",
  "gamerule.sanguine.monster_stat_scaling": "Monster Stat Scaling Type: %s %s",
  "gamerule.sanguine.monster_stat_scaling.per_player": "Per-Player",
  "gamerule.sanguine.monster_stat_scaling.per_player_box": "[Per-Player]",
  "gamerule.sanguine.monster_stat_scaling.per_player.desc": "Monster stat scaling is based on the player they spawn around",
  "gamerule.sanguine.monster_stat_scaling.world_age": "World Age",
  "gamerule.sanguine.monster_stat_scaling.world_age_box": "[World Age]",
  "gamerule.sanguine.monster_stat_scaling.world_age.desc": "Monster stat scaling is globally based on world age",
  "gamerule.sanguine.reset_scaling": "Reset Scaling on Death: %s",
  "gamerule.sanguine.reset_scaling.desc": "Reset maximum equipment mob scaling on death; does not reset playtime scaling",
  "gamerule.sanguine.reset_scaling.collapsed": "- Reset Scaling on Death",
  "gamerule.sanguine.difficulty": "Difficulty: %s %s",
  "gamerule.sanguine.difficulty.normal": "Normal",
  "gamerule.sanguine.difficulty.normal_box": "[Normal]",
  "gamerule.sanguine.difficulty.normal.desc": "The default difficulty option",
  "gamerule.sanguine.difficulty.hard": "Bloodlust",
  "gamerule.sanguine.difficulty.hard_box": "[Bloodlust]",
  "gamerule.sanguine.difficulty.hard.desc": "Harsher difficulty scaling and stronger monsters",
  "gamerule.sanguine.blood_moon_frequency": "Blood Moon Frequency (%s)",
  "gamerule.sanguine.blood_moon_frequency.desc": "Controls how many days apart Blood Moons happen",
  "gamerule.sanguine.mob_cap": "Blood Moon Monster Cap (%s)",
  "gamerule.sanguine.mob_cap.desc": "Controls the maximum number of Blood Moon monsters allowed; 30% is added for every nearby player",
  "gamerule.sanguine.flesh_tuner": "Allow Flesh Tuner Usage: %s",
  "gamerule.sanguine.flesh_tuner.desc": "Allows players to bind themselves to a flesh tuner, preventing them from damaging each other"

}
