{
  "pack.sanguine": "血污",

  "subtitle.sanguine.blood_moon_warning":"§c血月召唤",
  
  "subtitle.sanguine.entity.spawn": "戈尔浮出",
  "subtitle.sanguine.entity.despawn": "戈尔下沉",
  
  "entity.sanguine.unborn": "畸胎",
  "subtitle.sanguine.unborn.idle": "畸胎哭泣",
  "subtitle.sanguine.unborn.hurt": "畸胎受伤",
  "subtitle.sanguine.unborn.death": "畸胎死亡",
  "subtitle.sanguine.unborn.bite": "畸胎撕咬",
  "subtitle.sanguine.unborn.step": "畸胎踱步",
  "death.sanguine.unborn": "%s 被畸胎粉碎了",
  
  "entity.sanguine.offal": "脏器",
  "subtitle.sanguine.offal.spawn": "脏器涌出",
  "subtitle.sanguine.offal.slide": "脏器滑动",
  "subtitle.sanguine.offal.hurt": "脏器受伤",
  "subtitle.sanguine.offal.death": "脏器死亡",
  "subtitle.sanguine.offal.player_hurt": "脏器膨胀",

  "entity.sanguine.reaper": "收割者",
  "subtitle.sanguine.reaper.idle": "收割者滴答",
  "subtitle.sanguine.reaper.hurt": "收割者受伤",
  "subtitle.sanguine.reaper.death": "收割者死亡",
  "subtitle.sanguine.reaper.prime": "收割者嘎嘎声",
  "subtitle.sanguine.reaper.step": "收割者踱步",

  "entity.sanguine.gurgle": "咕噜",
  "subtitle.sanguine.gurgle.idle": "咕噜作响",
  "subtitle.sanguine.gurgle.hurt": "咕噜受伤",
  "subtitle.sanguine.gurgle.death": "咕噜死亡",
  "subtitle.sanguine.gurgle.gag": "咕噜搅动",
  "subtitle.sanguine.gurgle.spit": "咕噜吐出",
  "subtitle.sanguine.gurgle.explode": "咕噜的酸液爆炸",
  "subtitle.sanguine.gurgle.step": "咕噜踱步",
  "death.sanguine.gurgle": "%s 被咕噜毒化了",

  "entity.sanguine.carrion": "腐朽",
  "subtitle.sanguine.carrion.idle": "腐朽尖啸",
  "subtitle.sanguine.carrion.hurt": "腐朽受伤",
  "subtitle.sanguine.carrion.death": "腐朽死亡",
  "subtitle.sanguine.carrion.hatch": "腐朽哭泣流出",
  "subtitle.sanguine.carrion.trap": "腐朽冲突",
  "subtitle.sanguine.carrion.trap_hit": "腐朽压碎",
  "subtitle.sanguine.carrion.step": "腐朽踱步",
  "death.sanguine.carrion": "%s 被困在腐朽",

  "entity.sanguine.butcher": "屠夫",
  "subtitle.sanguine.butcher.idle": "屠夫嘶叫",
  "subtitle.sanguine.butcher.hurt": "屠夫受伤",
  "subtitle.sanguine.butcher.death": "屠夫死亡",
  "subtitle.sanguine.butcher.charge_start": "屠夫准备蓄力",
  "subtitle.sanguine.butcher.charge_end": "屠夫血块",
  "subtitle.sanguine.butcher.horn_crack": "屠夫号角声",
  "subtitle.sanguine.butcher.step": "屠夫踱步",
  "subtitle.sanguine.butcher.step_sprint": "屠夫冲刺",
  "subtitle.sanguine.butcher.step_water": "屠夫溅起",
  "death.sanguine.butcher": "%s 被屠夫刺伤",
  "death.sanguine.butcher_skull": "%s 被 %s 刺伤",
  "subtitle.sanguine.butcher_skull.gore": "屠夫骷髅血块",
  "subtitle.sanguine.butcher_skull.charge": "屠夫骷髅蓄力",
  "subtitle.sanguine.butcher_skull.equip": "屠夫骷髅嘎嘎作响",

  "entity.sanguine.maul": "撕咬者",
  "subtitle.sanguine.maul.idle": "撕咬者呼噜",
  "subtitle.sanguine.maul.hurt": "撕咬者受伤",
  "subtitle.sanguine.maul.death": "撕咬者死亡",
  "subtitle.sanguine.maul.spit": "撕咬者吐痰",
  "subtitle.sanguine.maul.trigger": "撕咬者咆哮",
  "subtitle.sanguine.maul.player_hurt": "撕咬者血块",
  "subtitle.sanguine.maul.mine_explode": "血雷燃烧",
  "death.sanguine.maul": "%s 被撕咬者炸得魂飞魄散",

  "item.sanguine.butcher_horn": "屠夫号角",
  "item.sanguine.amalgamate_flesh": "融合血肉",
  "item.sanguine.binding_veins": "缚脉",
  "item.sanguine.living_flesh": "活肉",
  "item.sanguine.bloody_fragment": "血腥碎块",
  "item.sanguine.scarred_hide": "百疮皮",
  "item.sanguine.sacrificial_knife": "祭祀刀",
  "subtitle.sanguine.sacrificial_knife.stab": "祭祀刀脱落",
  "subtitle.sanguine.sacrificial_knife.bottle": "祭祀刀浸血",
  "subtitle.sanguine.sacrificial_knife.clean": "祭祀刀滴血",
  "death.sanguine.sacrificial_knife": "%s 献祭致死",
  "item.sanguine.butcher_skull": "屠夫骷髅",
  "item.sanguine.sanguine_chalice": "血污圣杯",
  "item.sanguine.sanguine_chalice.lore": "鲜血: %s / %s",
  "subtitle.sanguine.sanguine_chalice.use": "血污圣杯啜饮",
  "subtitle.sanguine.sanguine_chalice.fill": "血污圣杯盛满",
  "subtitle.sanguine.sanguine_chalice.full": "血污圣杯充满",
  "item.sanguine.blood_oath": "血誓",
  "item.sanguine.blood_oath.lore": "空",
  "subtitle.sanguine.blood_oath.stab": "血誓脱落",
  "item.sanguine.blood_bottle": "鲜血瓶",
  "subtitle.sanguine.blood_bottle.empty": "鲜血飞溅",
  "subtitle.sanguine.blood_bottle.fill": "鲜血汲取",
  "item.sanguine.chevon": "山羊肉",
  "item.sanguine.chevon_jerky": "山羊肉干",
  "item.sanguine.flesh_jerky": "血肉肉干",
  "item.sanguine.toxic_sac": "毒囊",
  "item.sanguine.gut_bundle": "内脏包",
  "record.sanguine.engorge": "Dizzistitch - 吞噬",
  "item.sanguine.bloody_stitches": "血缝针",
  "item.sanguine.twisted_pin": "双绞线",

  "item.sanguine.blood_binding": "鲜血绑定",
  "item.sanguine.blood_binding.lore": "绑定时:",
  "item.sanguine.blood_binding.blank": "无绑定",
  "item.sanguine.blood_binding.gory_glory": "血腥荣耀",
  "item.sanguine.blood_binding.gory_glory.lore": "实体有几率在死亡时爆炸成鲜血",
  "item.sanguine.blood_binding.gory_glory.lore2": "鲜血爆炸将伤害分散到附近的目标",
  "item.sanguine.blood_binding.selfish_heart": "私心",
  "item.sanguine.blood_binding.selfish_heart.lore": "受到攻击时在半径范围内返还部分伤害",
  "item.sanguine.blood_binding.selfish_heart.lore2": "给予目标短暂而有效的迟缓",
  "item.sanguine.blood_binding.tough_skin": "坚韧皮肤",
  "item.sanguine.blood_binding.rebirth": "重生",
  "item.sanguine.blood_binding.rebirth.lore": "使用血液被动恢复生命值",
  "item.sanguine.blood_binding.heritage": "遗产",
  "item.sanguine.blood_binding.heritage.lore": "死亡时保留绑定和 XP, 但失去遗产",
  "item.sanguine.blood_binding.blood_barrier": "血障",
  "item.sanguine.blood_binding.blood_barrier.lore": "激活时抵消一次受到的伤害",
  "item.sanguine.blood_binding.blood_barrier.lore2": "15 秒后重新充能而不会受到伤害",
  "item.sanguine.blood_binding.blister": "水疱",
  "item.sanguine.blood_binding.blister.lore": "击杀获得额外 XP",
  "item.sanguine.blood_binding.glass_heart": "玻璃心",
  "item.sanguine.blood_binding.glass_heart.lore": "+%s%% %s 处于较低生命值时",
  "item.sanguine.blood_binding.blood_deviant": "鲜血突变",
  "item.sanguine.blood_binding.blood_deviant.lore": "杀死实体后获得临时属性提升",
  "item.sanguine.blood_binding.swift_strike": "迅捷打击",
  "item.sanguine.blood_binding.punished_heart": "惩罚之心",
  "item.sanguine.blood_binding.chthonic_canny": "神秘精明",
  "item.sanguine.blood_binding.chthonic_canny.lore": "击杀时有 50% 的几率使战利品掉落翻倍",
  "item.sanguine.blood_binding.venom_tongue": "毒舌",
  "item.sanguine.blood_binding.venom_tongue.lore": "食物特别饱腹",
  "item.sanguine.blood_binding.venom_tongue.lore2": "吃饭时移动得更快",
  "item.sanguine.blood_binding.scarlet_carnage": "猩红屠杀",
  "item.sanguine.blood_binding.scarlet_carnage.lore": "攻击超过一半生命值时伤害自己",
  "item.sanguine.blood_binding.scarlet_carnage.lore2": "每五次命中造成大量伤害",
  "item.sanguine.blood_binding.hungry_soul": "饥饿灵魂",
  "item.sanguine.blood_binding.hungry_soul.lore": "击杀时治疗",
  "item.sanguine.blood_binding.soul_shriek": "灵魂尖啸",
  "item.sanguine.blood_binding.soul_shriek.lore": "有机会以音爆回响攻击",
  "ui.sanguine.blood_binding.unbound": "必须绑定血缚",
  "ui.sanguine.blood_binding.too_many": "太多血缚被激活",
  "ui.sanguine.blood_binding.low_health": "没有足够的生命值来使用血缚",
  "ui.sanguine.blood_binding.duplicate": "此血缚已经激活",
  "ui.sanguine.blood_binding.xp": "血缚需要 %s 等级; 消耗 %s 等级",
  "death.sanguine.selfish_heart": "%s 被自私之心刺死",
  "death.sanguine.scarlet_carnage": "%s 被血色屠杀放血",
  "death.sanguine.soul_shriek": "%s 被灵魂尖啸抹杀",
  "death.sanguine.self_scarlet_carnage": "%s 献祭而死",
  "subtitle.sanguine.blood_binding.selfish_heart": "自私之心唤醒",
  "subtitle.sanguine.blood_binding.rebirth": "重生治愈",
  "subtitle.sanguine.blood_binding.heritage": "遗产调用",
  "subtitle.sanguine.blood_binding.blood_barrier.recharge": "血障守卫",
  "subtitle.sanguine.blood_binding.blood_barrier.deplete": "血障禁用",
  "subtitle.sanguine.blood_binding.glass_heart.apply": "玻璃心唤醒",
  "subtitle.sanguine.blood_binding.glass_heart.remove": "玻璃心褪色",
  "subtitle.sanguine.blood_binding.chthonic_canny": "神秘精明调用",
  "subtitle.sanguine.blood_binding.scarlet_carnage": "猩红屠杀切割",
  "subtitle.sanguine.blood_binding.hungry_soul": "饥饿灵魂饲养",
  "subtitle.sanguine.blood_binding.soul_shriek.charge": "灵魂尖啸回响",
  "subtitle.sanguine.blood_binding.soul_shriek.explode": "灵魂尖啸回荡",
  "subtitle.sanguine.blood_binding.gory_glory": "血腥荣耀爆炸",

  "block.sanguine.credence": "祭器台",
  "block.sanguine.credence.gui": "\ua000 \ua002\ua001%s",
  "block.sanguine.credence.storage": "%s/%s",
  "block.sanguine.effigy": "雕像",
  "subtitle.sanguine.effigy.add_gold": "黄金叮当",
  "subtitle.sanguine.effigy.apply_binding": "灵魂扭曲",
  "subtitle.sanguine.effigy.create_binding": "雕像扭动",
  "subtitle.sanguine.effigy.take_binding": "血缚释放",
  "block.sanguine.blood_well": "血井",
  "block.sanguine.blood_well.name": " ",
  "subtitle.sanguine.blood_well.empty_with_bottle": "血井清空",
  "subtitle.sanguine.blood_well.fill_with_bottle": "血井填充",
  "subtitle.sanguine.blood_well.fill_from_meat": "鲜血滴落",
  "block.sanguine.drying_rack": "烘干架",
  "subtitle.sanguine.drying_rack.dry": "血液干涸",
  "subtitle.sanguine.drying_rack.hang_item": "挂肉",
  "subtitle.sanguine.drying_rack.remove_item": "挂钩释放",
  "block.sanguine.sanguine_urn": "血污瓮",
  "subtitle.sanguine.sanguine_urn.add_item": "物品溅起",
  "subtitle.sanguine.sanguine_urn.boil": "血污瓮冒泡",
  "subtitle.sanguine.sanguine_urn.dip_binding": "血缚涂抹",
  "subtitle.sanguine.sanguine_urn.repair": "物品涂抹",
  "block.sanguine.sewing_table": "缝纫台",
  "block.sanguine.sewing_table.name": " ",
  "block.sanguine.flesh_tuner": "肉体调谐器",
  "block.sanguine.flesh_tuner.name": " ",
  "ui.sanguine.flesh_tuner.join": "绑定到肉体调谐器",
  "ui.sanguine.flesh_tuner.leave": "不受肉体调谐器约束",
  "ui.sanguine.flesh_tuner.error": "已经绑定到队伍",
  "ui.sanguine.flesh_tuner.blocked": "肉体调谐器已禁用",
  "subtitle.sanguine.flesh_tuner.bind": "肉体调谐器线圈",
  "subtitle.sanguine.flesh_tuner.unbind": "肉体调谐器释放",

  "advancement.sanguine.root": "血污",
  "advancement.sanguine.root.desc": "鲜血与内脏",
  "advancement.sanguine.blood_moon": "把小镇涂成红色",
  "advancement.sanguine.blood_moon.desc": "遇到你的第一个血月",
  "advancement.sanguine.kill_blood_mob": "心梗",
  "advancement.sanguine.kill_blood_mob.desc": "遇到并杀死一只血月怪物",
  "advancement.sanguine.kill_all_blood_mobs": "撕裂",
  "advancement.sanguine.kill_all_blood_mobs.desc": "杀死所有血月怪物",
  "advancement.sanguine.credence": "牺牲",
  "advancement.sanguine.credence.desc": "创建祭器台以开始用鲜血制作",
  "advancement.sanguine.drying_rack": "晾干",
  "advancement.sanguine.drying_rack.desc": "将山羊肉或混合肉挂在晾衣架上",
  "advancement.sanguine.blood_well": "好吧好吧...",
  "advancement.sanguine.blood_well.desc": "在祭器台中制作一个血井来储存和获取血液",
  "advancement.sanguine.blood_bottle": "血洗",
  "advancement.sanguine.blood_bottle.desc": "使用血井上方的干燥架获得一个血瓶",
  "advancement.sanguine.sanguine_urn": "事情正在升温",
  "advancement.sanguine.sanguine_urn.desc": "在祭器台制作一个血污瓮并用它来煮一个物品",
  "advancement.sanguine.blood_binding": "史蒂夫的束缚",
  "advancement.sanguine.blood_binding.desc": "在祭器台中制作一个雕像并用它为自己绑定血缚",
  "advancement.sanguine.sacrificial_knife": "神圣的一击",
  "advancement.sanguine.sacrificial_knife.desc": "在祭器台中制作一把祭祀刀, 这是一种消耗血液变得更强大的武器",
  "advancement.sanguine.toxic_sac": "野兽之腹",
  "advancement.sanguine.toxic_sac.desc": "在血污瓮中使用毒囊将物品的维修成本减半",
  "advancement.sanguine.gut_bundle": "需要勇气",
  "advancement.sanguine.gut_bundle.desc": "在祭器台中制作内脏包以存储物品",
  "advancement.sanguine.sanguine_chalice": "敌人之血",
  "advancement.sanguine.sanguine_chalice.desc": "在祭器台中制作一个血色圣杯以使用杀死的敌人的血来治疗",
  "advancement.sanguine.flesh_tuner": "微调",
  "advancement.sanguine.flesh_tuner.desc": "在祭器台中制作一个肉体调谐器并使自己对朋友变得被动",

  "gamerule.sanguine.title": "血污游戏规则",
  "gamerule.sanguine.true": "开启",
  "gamerule.sanguine.false": "关闭",
  "gamerule.sanguine.reset": "重置为默认值",
  "gamerule.sanguine.butchers_break_blocks": "屠夫破坏方块: %s",
  "gamerule.sanguine.butchers_break_blocks.desc": "屠夫撞击可以破坏方块",
  "gamerule.sanguine.butchers_break_containers": "屠夫破坏容器: %s",
  "gamerule.sanguine.butchers_break_containers.desc": "屠夫撞击会破坏箱子, 桶等.",
  "gamerule.sanguine.reapers_self_detonate": "收割者自爆: %s",
  "gamerule.sanguine.reapers_self_detonate.desc": "收割者如果忽视足够长的时间, 它会自爆",
  "gamerule.sanguine.monster_stat_scaling": "怪物属性增幅类型: %s %s",
  "gamerule.sanguine.monster_stat_scaling.per_player": "每个玩家",
  "gamerule.sanguine.monster_stat_scaling.per_player_box": "[每个玩家]",
  "gamerule.sanguine.monster_stat_scaling.per_player.desc": "怪物属性增幅是基于他们产卵时周围的玩家",
  "gamerule.sanguine.monster_stat_scaling.world_age": "世界年龄",
  "gamerule.sanguine.monster_stat_scaling.world_age_box": "[世界年龄]",
  "gamerule.sanguine.monster_stat_scaling.world_age.desc": "怪物属性增幅是基于世界年龄的全局",
  "gamerule.sanguine.reset_scaling": "死亡时重置比例: %s",
  "gamerule.sanguine.reset_scaling.desc": "死亡时重置最强装备怪物的比例; 不会重置游戏时间的缩放",
  "gamerule.sanguine.reset_scaling.collapsed": "- 死亡时重置缩放比例",
  "gamerule.sanguine.difficulty": "难度: %s %s",
  "gamerule.sanguine.difficulty.normal": "正常",
  "gamerule.sanguine.difficulty.normal_box": "[正常]",
  "gamerule.sanguine.difficulty.normal.desc": "默认难度选项",
  "gamerule.sanguine.difficulty.hard": "嗜血",
  "gamerule.sanguine.difficulty.hard_box": "[嗜血]",
  "gamerule.sanguine.difficulty.hard.desc": "难度更高, 怪物更强大",
  "gamerule.sanguine.blood_moon_frequency": "血月频率 (%s)",
  "gamerule.sanguine.blood_moon_frequency.desc": "控制血月发生的天数",
  "gamerule.sanguine.mob_cap": "血月怪物 (%s)",
  "gamerule.sanguine.mob_cap.desc": "控制允许的最大血月怪物数量; 附近的每个玩家都会增加 30%",
  "gamerule.sanguine.flesh_tuner": "允许使用肉体调谐器: %s",
  "gamerule.sanguine.flesh_tuner.desc": "允许玩家将自己绑定到肉体调谐器, 防止他们互相伤害"

}
