{
	"energy_manipulation.spell.back_ground.empty": "e",
	"energy_manipulation.spell.back_ground.generic": "\uE000",
	"energy_manipulation.spell.back_ground.concatenate": "\uE001",
	"energy_manipulation.spell.back_ground.program": "\uE002",
	"energy_manipulation.spell.back_ground.instruction": "\uE003",
	"energy_manipulation.spell.back_ground.shape": "\uE004",
	"energy_manipulation.spell.back_ground.effect": "\uE005",

	"energy_manipulation.spell.display.far_left_1": " <<",
	"energy_manipulation.spell.display.left_1": " <",
	"energy_manipulation.spell.display.center_1": " edit",
	"energy_manipulation.spell.display.center_1_values": " select",
	"energy_manipulation.spell.display.right_1": " >",
	"energy_manipulation.spell.display.far_right_1": " >>",

	"energy_manipulation.spell.display.far_left_2": " |<<",
	"energy_manipulation.spell.display.left_2": " |<",
	"energy_manipulation.spell.display.center_2": " close",
	"energy_manipulation.spell.display.right_2": " >|",
	"energy_manipulation.spell.display.far_right_2": " >>|",

	"energy_manipulation.spell.key.empty": "",
	"energy_manipulation.spell.key.generic": "",
	"energy_manipulation.spell.value.empty": "",

	"energy_manipulation.spell.key.concatenate_index": "index",
	"energy_manipulation.spell.key.location_index": "index",
	"energy_manipulation.spell.key.entity_index": "index",
	"energy_manipulation.spell.key.entity_index_save": "index",
	"energy_manipulation.spell.key.offset_format": "format",
	"energy_manipulation.spell.key.angle_format": "format",
	"energy_manipulation.spell.key.yawn_positive": "yawn",
	"energy_manipulation.spell.key.pitch_positive": "pitch",

	"energy_manipulation.spell.value.concatenate_index": "index",
	"energy_manipulation.spell.value.location_index": "index",
	"energy_manipulation.spell.value.entity_index": "index",
	"energy_manipulation.spell.value.offset_format": "format",
	"energy_manipulation.spell.value.angle_format": "format",
	"energy_manipulation.spell.value.block_and_entities": "any hit",
	"energy_manipulation.spell.value.true_boolean": "true",
	"energy_manipulation.spell.value.false_boolean": "false",
	"energy_manipulation.spell.value.shape_projectile": "projectile",
	"energy_manipulation.spell.value.shape_sprout": "sprout",
	"energy_manipulation.spell.value.shape_turret": "turret",

	"energy_manipulation.spell.value_cost_type.generic": "\uE000",
	"energy_manipulation.spell.value_cost_type.sun": "\uE001",
	"energy_manipulation.spell.value_cost_type.ground": "\uE002",
	"energy_manipulation.spell.value_cost_type.soul": "\uE003",
	"energy_manipulation.spell.value_cost_type.dark": "\uE004",
	"energy_manipulation.spell.value_cost_type.void": "\uE005",






	"energy_manipulation.spell.display.info.key.concatenate": "Allows to concatenate shape nodes one after the other\n",
	"energy_manipulation.spell.display.info.key.concatenate.value.none": "Stop the spell here\n\n",
	"energy_manipulation.spell.display.info.key.concatenate.value.standard": "Execute a single concatenate\n\n",
	"energy_manipulation.spell.display.info.key.concatenate.value.split": "Execute the concatenate multiple times with an angle offset from each other\n",

	"energy_manipulation.spell.display.info.key.splits": "Numbr of times the concatenate has to be executed\n",

	"energy_manipulation.spell.display.info.key.program": "Executes some instructions before creating the shape\n\n",
	"energy_manipulation.spell.display.info.key.program.value.none": "No program\n\n",
	"energy_manipulation.spell.display.info.key.program.value.array": "Array of instructions\n\n",

	"energy_manipulation.spell.display.info.key.instruction": "A generic action, like changing positon context or saving a location\n",
	"energy_manipulation.spell.display.info.key.instruction.value.none": "No instruction\n\n",
	"energy_manipulation.spell.display.info.key.instruction.value.direction": "Changes the spell's direction context\n\n",
	"energy_manipulation.spell.display.info.key.instruction.value.position": "Changes the spell's position context\n\n",
	"energy_manipulation.spell.display.info.key.instruction.value.save_location": "Saves the current spell's location in your list of locations\n",
	"energy_manipulation.spell.display.info.key.instruction.value.mark_entity": "Saves a target in your list of marked entities\n\n",
	"energy_manipulation.spell.display.info.key.instruction.value.skip_to": "Skips to another concatenate of this spell if a condition is met\n",

	"energy_manipulation.spell.display.info.key.concatenate_index": "Index of the concatenate\n\n",

	"energy_manipulation.spell.display.info.key.shape": "Sets the behaviour of the spell\n\n",
	"energy_manipulation.spell.display.info.key.shape.value.none": "The spell will do nothing in this concatenate\n\n",
	"energy_manipulation.spell.display.info.key.shape.value.self": "Apply an effect to a chosen target\n\n",
	"energy_manipulation.spell.display.info.key.shape.value.projectile": "behaves as a projectile and applies an effect to the target hit\n",
	"energy_manipulation.spell.display.info.key.shape.value.sprout": "behaves as a slow projectile and applies an effect to the target hit\n",
	"energy_manipulation.spell.display.info.key.shape.value.turret": "Does not apply effects, but runs the next concatenate on certain conditions\n",

	"energy_manipulation.spell.display.info.key.movement": "Sets the movement of the spell\n\n",
	"energy_manipulation.spell.display.info.key.movement.value.parabolic": "Follow a parabolic trajectory\n\n",
	"energy_manipulation.spell.display.info.key.movement.value.straight": "The trajectory is not affected by gravity\n\n",

	"energy_manipulation.spell.display.info.key.duration": "Duration of the parent node\n\n",

	"energy_manipulation.spell.display.info.key.condition": "Checks a condition to decide whether to activate the parent node or not\n",
	"energy_manipulation.spell.display.info.key.condition.value.none": "Returns true\n\n",
	"energy_manipulation.spell.display.info.key.condition.value.cooldown": "Returns true when the cooldown ends\n\n",
	"energy_manipulation.spell.display.info.key.condition.value.target": "Select one or multiple entities. Returns true if a target is found\n",
	"energy_manipulation.spell.display.info.key.inverted": "Whether to invert the condition or not\n\n",
	"energy_manipulation.spell.display.info.key.inverted.value.false_boolean": "Do not invert the condition\n\n",
	"energy_manipulation.spell.display.info.key.inverted.value.true_boolean": "Invert the condition\n\n",
	"energy_manipulation.spell.display.info.key.target": "Select one or more entities as target for the parent node\n",
	"energy_manipulation.spell.display.info.key.target.value.none": "No target\n\n",
	"energy_manipulation.spell.display.info.key.target.value.caster": "The caster of the spell (you)\n\n",
	"energy_manipulation.spell.display.info.key.target.value.subject": "The entity targeted by the effect\n\n",
	"energy_manipulation.spell.display.info.key.target.value.objects": "Targets of the last shape (of THIS spell) which activated before this node got called\n",
	"energy_manipulation.spell.display.info.key.target.value.marked_entity": "Entities saved by the player\n\n",
	"energy_manipulation.spell.display.info.key.target.value.player": "Players\n\n",
	"energy_manipulation.spell.display.info.key.target.value.mob": "Mobs\n\n",
	"energy_manipulation.spell.display.info.key.target.value.enemy": "Hostile mobs\n\n",
	"energy_manipulation.spell.display.info.key.target.value.ally": "Friendly mobs\n\n",
	"energy_manipulation.spell.display.info.key.target.value.animal": "Animals\n\n",
	"energy_manipulation.spell.display.info.key.target.value.item": "Items\n\n",
	"energy_manipulation.spell.display.info.key.target.value.projectile": "Projectiles (arrows, tridents, snowballs, ...)\n\n",
	"energy_manipulation.spell.display.info.key.target.value.spell": "Spells\n\n",
	"energy_manipulation.spell.display.info.key.feature": "Feature the target needs to have\n\n",
	"energy_manipulation.spell.display.info.key.feature.value.none": "No feature required\n\n",
	"energy_manipulation.spell.display.info.key.feature.value.sneaking": "Target is sneaking\n\n",
	"energy_manipulation.spell.display.info.key.feature.value.swimming": "Target is swimming\n\n",
	"energy_manipulation.spell.display.info.key.feature.value.on_fire": "Target is on fire\n\n",
	"energy_manipulation.spell.display.info.key.feature.value.shape_projectile": "The spell is in a projectile shape\n\n",
	"energy_manipulation.spell.display.info.key.feature.value.shape_sprout": "The spell is in a sprout shape\n\n",
	"energy_manipulation.spell.display.info.key.feature.value.shape_turret": "The spell is in a turret shape\n\n",
	"energy_manipulation.spell.display.info.key.distance": "Radius to select the target in\n\n",
	"energy_manipulation.spell.display.info.key.distance.value.none": "Distance is not taken into account\n\n",
	"energy_manipulation.spell.display.info.key.distance.value.max": "Select a max distance\n\n",
	"energy_manipulation.spell.display.info.key.distance.value.min": "Select a min distance\n\n",
	"energy_manipulation.spell.display.info.key.distance.value.min-max": "Select both a max and min distance\n\n",
	"energy_manipulation.spell.display.info.key.min_distance": "Minimum Radius\n\n",
	"energy_manipulation.spell.display.info.key.max_distance": "Maximum Radius\n\n",
	"energy_manipulation.spell.display.info.key.sort": "Order in which the targets will be taken into account\n\n",
	"energy_manipulation.spell.display.info.key.sort.value.arbitrary": "Arbitrary order chosen from the game\n\n",
	"energy_manipulation.spell.display.info.key.sort.value.nearest": "Sort from nearest to furthest\n\n",
	"energy_manipulation.spell.display.info.key.sort.value.furthest": "Sort from furthest to nearest\n\n",
	"energy_manipulation.spell.display.info.key.sort.value.random": "Sort in a random sequence\n\n",
	"energy_manipulation.spell.display.info.key.selection": "Whether to select only one target or more then one\n\n",
	"energy_manipulation.spell.display.info.key.selection.value.single": "Select only the first target found in sort order\n\n",
	"energy_manipulation.spell.display.info.key.selection.value.multiple": "Select all the targets found\n\n",
	"energy_manipulation.spell.display.info.key.target_count": "Number of targets needed to satisfy the condition\n\n",
	"energy_manipulation.spell.display.info.key.fire_mode": "How the turret will fire\n\n",
	"energy_manipulation.spell.display.info.key.fire_mode.value.once": "Fires only the first time the condition becomes true\n\n",
	"energy_manipulation.spell.display.info.key.fire_mode.value.condition": "Fires every time the condition goes from false to true\n",
	"energy_manipulation.spell.display.info.key.fire_mode.value.repeat": "Fires on repeat after the condition become true\n\n",
	"energy_manipulation.spell.display.info.key.fire_rate": "Sets the fire rate of the turret\n\n",

	"energy_manipulation.spell.display.info.key.effect": "Sets the effect of the shape. The effect behaves differently whether there is a target or not\n",
	"energy_manipulation.spell.display.info.key.effect.value.none": "No effect\n\n",
	"energy_manipulation.spell.display.info.key.effect.value.fire": "Sets targets, or block, on fire and deals low damage\n\n",
	"energy_manipulation.spell.display.info.key.effect.value.light": "Places a permanent light source\nMakes the target glow\n",
	"energy_manipulation.spell.display.info.key.effect.value.break": "Breaks the block\nDeals moderate damage to the target\n",
	"energy_manipulation.spell.display.info.key.effect.value.push": "Pushes the target in a chosen direction\n\n",
	"energy_manipulation.spell.display.info.key.effect.value.pull": "Pulls the target toward a chosen position\n\n",
	"energy_manipulation.spell.display.info.key.effect.value.translocation": "Teleports the target to a chosen position\n\n",

	"energy_manipulation.spell.display.info.key.direction": "Changes the execution direction\n\n",
	"energy_manipulation.spell.display.info.key.direction.value.current": "Keeps the current direction\n\n",
	"energy_manipulation.spell.display.info.key.direction.value.rotated": "Rotates by an angle\n\n",
	"energy_manipulation.spell.display.info.key.angle": "Sets an angle\n\n",
	"energy_manipulation.spell.display.info.key.angle.value.yawn-pitch": "Sets both yawn and pitch\n\n",
	"energy_manipulation.spell.display.info.key.angle.value.yawn": "Sets yawn\n\n",
	"energy_manipulation.spell.display.info.key.angle.value.pitch": "Sets pitch\n\n",
	"energy_manipulation.spell.display.info.key.angle_format": "Whether the angle is absolute or a delta from the current angle\n",
	"energy_manipulation.spell.display.info.key.angle_format.value.absolute": "Overrides the angle\n\n",
	"energy_manipulation.spell.display.info.key.angle_format.value.delta": "Adds the angle to the current angle\n\n",
	"energy_manipulation.spell.display.info.key.yawn": "Horizontal angle\n\n",
	"energy_manipulation.spell.display.info.key.pitch": "Vertical angle\n\n",
	"energy_manipulation.spell.display.info.key.direction.value.facing": "Rotates to face a position\n\n",
	"energy_manipulation.spell.display.info.key.direction.value.rotated_as": "Uses the same rotation as a target\n\n",
	"energy_manipulation.spell.display.info.key.direction.value.random": "Rotates by a random angle in a range from the current direction\n",
	"energy_manipulation.spell.display.info.key.direction.value.aim_point": "Rotates to face the aim point of a target\n\n",
	"energy_manipulation.spell.display.info.key.direction.value.location": "Uses the same rotation as the one saved in a location\n\n",

	"energy_manipulation.spell.display.info.key.position": "Changes the execution position\n\n",
	"energy_manipulation.spell.display.info.key.position.value.current": "Keeps the current position\n\n",
	"energy_manipulation.spell.display.info.key.position.value.offset": "Offsets the position by a position vector\n\n",
	"energy_manipulation.spell.display.info.key.offset": "Offsets by a position vactor\n\n",
	"energy_manipulation.spell.display.info.key.offset.value.xyz": "x, y, z vector\n\n",
	"energy_manipulation.spell.display.info.key.offset.value.x": "x vector\n\n",
	"energy_manipulation.spell.display.info.key.offset.value.y": "y vector\n\n",
	"energy_manipulation.spell.display.info.key.offset.value.z": "z vector\n\n",
	"energy_manipulation.spell.display.info.key.offset.value.xy": "x, y vector\n\n",
	"energy_manipulation.spell.display.info.key.offset.value.xz": "x, z vector\n\n",
	"energy_manipulation.spell.display.info.key.offset.value.yz": "y, z vector\n\n",
	"energy_manipulation.spell.display.info.key.offset_format": "Whether the position vector is in the world's reference system or player's reference system\n",
	"energy_manipulation.spell.display.info.key.offset_format.value.cardinal": "Uses world's reference system\n\n",
	"energy_manipulation.spell.display.info.key.offset_format.value.directional": "Uses players's reference system\nx is left vector\nz is forward vector\ny is up vector",
	"energy_manipulation.spell.display.info.key.position.value.target": "Uses the same position as a target\n\n",
	"energy_manipulation.spell.display.info.key.anchor": "Whether to position the context at eyes level or feet level\n",
	"energy_manipulation.spell.display.info.key.anchor.value.feet": "Position the context at feet level\n\n",
	"energy_manipulation.spell.display.info.key.anchor.value.eyes": "Position the context at eyes level\n\n",
	"energy_manipulation.spell.display.info.key.position.value.ray_trace": "Runs a scan in the current direction and chooses the position of the first block and/or entity found\n",
	"energy_manipulation.spell.display.info.key.position.value.location": "Uses the same position as the one saved in a location\n\n",
	
	"energy_manipulation.spell.display.info.key.blocking_hits": "What will stop the ray-trace (if nothing is found, it will stop at max distance)\n",
	"energy_manipulation.spell.display.info.key.blocking_hits.value.block_and_entities": "Stops when it finds blocks or entities\n\n",
	"energy_manipulation.spell.display.info.key.blocking_hits.value.blocks": "Stops only when it finds blocks\n\n",
	"energy_manipulation.spell.display.info.key.blocking_hits.value.entities": "Stops only when it finds entities\n\n",










	"item.energy_manipulation.spell.book.generic.lore1": "press %s twice quickly to",
	"item.energy_manipulation.spell.book.generic.lore2": "reveal the energy nodes",
	"item.energy_manipulation.spell.book.sun.name": "Sun Spell Book",
	"item.energy_manipulation.spell.book.ground.name": "Ground Spell Book",
	"item.energy_manipulation.spell.book.soul.name": "Soul Spell Book",
	"item.energy_manipulation.spell.book.dark.name": "Dark Spell Book",
	"item.energy_manipulation.spell.book.void.name": "Void Spell Book",
	"item.energy_manipulation.energy.sun.name": "Sun Energy",
	"item.energy_manipulation.energy.ground.name": "Ground Energy",
	"item.energy_manipulation.energy.soul.name": "Soul Energy",
	"item.energy_manipulation.energy.dark.name": "Dark Energy",
	"item.energy_manipulation.energy.void.name": "Void Energy",
	"item.energy_manipulation.jar_of_energy.sun.name": "Jar of Sun Energy",
	"item.energy_manipulation.jar_of_energy.ground.name": "Jar of Ground Energy",
	"item.energy_manipulation.jar_of_energy.soul.name": "Jar of Soul Energy",
	"item.energy_manipulation.jar_of_energy.dark.name": "Jar of Dark Energy",
	"item.energy_manipulation.jar_of_energy.void.name": "Jar of Void Energy",
	"item.energy_manipulation.jar_of_energy.lore": "Energy Count: ",
	"item.energy_manipulation.spell.armor.helmet.sun.name": "Sun Caster Helmet",
	"item.energy_manipulation.spell.armor.helmet.ground.name": "Ground Caster Helmet",
	"item.energy_manipulation.spell.armor.helmet.soul.name": "Soul Caster Helmet",
	"item.energy_manipulation.spell.armor.helmet.dark.name": "Dark Caster Helmet",
	"item.energy_manipulation.spell.armor.helmet.void.name": "Void Caster Helmet",
	"item.energy_manipulation.spell.armor.chestplate.sun.name": "Sun Caster Chestplate",
	"item.energy_manipulation.spell.armor.chestplate.ground.name": "Ground Caster Chestplate",
	"item.energy_manipulation.spell.armor.chestplate.soul.name": "Soul Caster Chestplate",
	"item.energy_manipulation.spell.armor.chestplate.dark.name": "Dark Caster Chestplate",
	"item.energy_manipulation.spell.armor.chestplate.void.name": "Void Caster Chestplate",
	"item.energy_manipulation.spell.armor.leggings.sun.name": "Sun Caster Leggings",
	"item.energy_manipulation.spell.armor.leggings.ground.name": "Ground Caster Leggings",
	"item.energy_manipulation.spell.armor.leggings.soul.name": "Soul Caster Leggings",
	"item.energy_manipulation.spell.armor.leggings.dark.name": "Dark Caster Leggings",
	"item.energy_manipulation.spell.armor.leggings.void.name": "Void Caster Leggings",
	"item.energy_manipulation.spell.armor.boots.sun.name": "Sun Caster Boots",
	"item.energy_manipulation.spell.armor.boots.ground.name": "Ground Caster Boots",
	"item.energy_manipulation.spell.armor.boots.soul.name": "Soul Caster Boots",
	"item.energy_manipulation.spell.armor.boots.dark.name": "Dark Caster Boots",
	"item.energy_manipulation.spell.armor.boots.void.name": "Void Caster Boots",
	"item.energy_manipulation.spell.armor.helmet.generic.lore1": "When on Head:",
	"item.energy_manipulation.spell.armor.chestplate.generic.lore1": "When on Body:",
	"item.energy_manipulation.spell.armor.leggings.generic.lore1": "When on Legs:",
	"item.energy_manipulation.spell.armor.boots.generic.lore1": "When on Feet:",
	"item.energy_manipulation.spell.armor.generic.sun.lore2": "+1 Sun Mastery",
	"item.energy_manipulation.spell.armor.generic.ground.lore2": "+1 Ground Mastery",
	"item.energy_manipulation.spell.armor.generic.soul.lore2": "+1 Soul Mastery",
	"item.energy_manipulation.spell.armor.generic.dark.lore2": "+1 Dark Mastery",
	"item.energy_manipulation.spell.armor.generic.void.lore2": "+1 Void Mastery",
	

	"advancements.energy_manipulation.ruin.generic_description": "Find a %1$s in %2$s",
	"advancements.energy_manipulation.ruin.sun.name": "Sun Ruin",
	"advancements.energy_manipulation.ruin.sun.place": "a desert",
	"advancements.energy_manipulation.ruin.ground.name": "Ground Ruin",
	"advancements.energy_manipulation.ruin.ground.place": "a plain",
	"advancements.energy_manipulation.ruin.soul.name": "Soul Ruin",
	"advancements.energy_manipulation.ruin.soul.place": "a soul sand valley",
	"advancements.energy_manipulation.ruin.dark.name": "Dark Ruin",
	"advancements.energy_manipulation.ruin.dark.place": "a deep dark biome",
	"advancements.energy_manipulation.ruin.void.name": "Void Ruin",
	"advancements.energy_manipulation.ruin.void.place": "the end",
	"advancements.energy_manipulation.energy.generic_description": "Kill a %1$s Globe to obtain %2$s",
	"advancements.energy_manipulation.spell.book.generic_description": "Kill a %1$s Globe, holding a single book, to obtain a %2$s.\n(And unlock %1$s effects)",
	"advancements.energy_manipulation.spell.cast.name": "First Spell",
	"advancements.energy_manipulation.spell.cast.description": "Use a spell book to create and cast a spell",
	"advancements.energy_manipulation.jar_of_energy.generic_description": "Kill a %1$s Globe, holding a single glass bottle, to obtain a %2$s.\n(Repeat the process, holding the Jar, to fill it up)",
	"advancements.energy_manipulation.spell.armor.sun.name": "Sun Caster Armor",
	"advancements.energy_manipulation.spell.armor.ground.name": "Ground Caster Armor",
	"advancements.energy_manipulation.spell.armor.soul.name": "Soul Caster Armor",
	"advancements.energy_manipulation.spell.armor.dark.name": "Dark Caster Armor",
	"advancements.energy_manipulation.spell.armor.void.name": "Void Caster Armor",
	"advancements.energy_manipulation.spell.armor.generic_description": "Kill a %1$s Globe, holding a piece of leather armor, to obtain a %2$s",

	"sounds.energy_manipulation.spell.book.open": "Spell Book Opening",
	"sounds.energy_manipulation.spell.book.close": "Spell Book Closing",

	"sounds.energy_manipulation.spell.cast.prepare_cast": "Player prepare casting",
	"sounds.energy_manipulation.spell.cast.cast": "Player casting",
	"sounds.energy_manipulation.spell.cost.withering": "Energy withering",

	"sounds.energy_manipulation.spell.run.shape_creation": "Shape created",
	"sounds.energy_manipulation.spell.run.cost_not_paid": "Spell failed",

	"sounds.energy_manipulation.spell.effect.fire": "Fire Spell Effect",
	"sounds.energy_manipulation.spell.effect.light": "Light Spell Effect",
	"sounds.energy_manipulation.spell.effect.break": "Break Spell Effect",
	"sounds.energy_manipulation.spell.effect.push": "Push Spell Effect",
	"sounds.energy_manipulation.spell.effect.pull": "Pull Spell Effect",
	"sounds.energy_manipulation.spell.effect.translocation": "Translocation Spell Effect",
	"sounds.energy_manipulation.jar_of_energy.block.place": "Jar placed",
	"sounds.energy_manipulation.jar_of_energy.block.break": "Jar breaks",
	"sounds.energy_manipulation.jar_of_energy.block.fill": "Jar fills",
	"sounds.energy_manipulation.jar_of_energy.block.empty": "Jar empties"
}

