{
	"format_version": "1.10.0",
	"animation_controllers": {
		"controller.animation.bowie.attack": {
			"states": {
				"default": {
					"transitions": [
						{
							"undefault": "variable.bow||v.crossbow"
						}
					]
				},
				"undefault": {
					"transitions": [
						{
							"bow": "variable.bow"
						},
						{
							"crossbow": "variable.crossbow"
						}
					]
				},
				"crossbow": {
				    "animations": [
				      {
				        "bow_hold": "!q.is_charged"
				      },
				      {
				        "crossbow_charged": "q.is_charged"
				      }
				    ],
					"transitions": [
						{
							"default": "!variable.crossbow"
						},
						{
							"crossattack": "query.is_using_item"
						}
					]
				},
				"crossattack": {
					"animations": [
				        "crossbow_charge"
					],
					"transitions": [
						{
							"default": "!variable.crossbow"
						},
						{
							"crossbow": "query.all_animations_finished"
						}
					]
				},
				"bow": {
				    "animations": [
				      "bow_hold"
				    ],
					"transitions": [
						{
							"default": "!variable.bow"
						},
						{
							"attack": "query.is_using_item"
						}
					]
				},
				"attack": {
					"animations": [
				        "bow_charge"
					],
					"transitions": [
						{
							"default": "!variable.bow"
						},
						{
							"release": "!query.is_using_item"
						}
					]
				},
				"release": {
					"animations": [
				        "bow_release"
					],
					"transitions": [
						{
							"default": "!variable.bow"
						},
						{
							"bow": "query.all_animations_finished"
						}
					]
				}
			}
		}
	}
}