import { BlockStates } from "@minecraft/server";
import { Tool } from "./base_tool.js";
import { Tools } from "./tool_manager.js";
import { print, wrap } from "server/util.js";
class BlockCyclerTool extends Tool {
    constructor() {
        super(...arguments);
        this.stateIndex = 0;
        this.permission = "worldedit.cycler";
        this.useOn = function (self, player, session, loc) {
            if (player.isSneaking) {
                self.break(self, player, session, loc);
            }
            else {
                self.update(player, loc, true);
            }
        };
        this.break = function (self, player, session, loc) {
            self.stateIndex++;
            self.update(player, loc, false);
        };
        this.update = function (player, loc, increment) {
            const block = player.dimension.getBlock(loc);
            let permutation = block.permutation;
            try {
                const states = Object.entries(permutation.getAllStates());
                // eslint-disable-next-line prefer-const
                let [currState, currValue] = states[this.stateIndex % states.length];
                const validValues = BlockStates.get(currState).validValues;
                const currValueIndex = validValues.indexOf(currValue);
                currValue = validValues[wrap(validValues.length, currValueIndex + (increment ? 1 : 0))];
                permutation = permutation.withState(currState, currValue);
                block.setPermutation(permutation);
                const texts = [];
                for (const [state, value] of states) {
                    let stateText = "  " + state;
                    let valueText = value;
                    if (state == currState) {
                        if (typeof value == "boolean") {
                            valueText = currValue ? "§8false §ftrue" : "§ffalse §8true";
                        }
                        else {
                            const prev = String(validValues[wrap(validValues.length, currValueIndex - (increment ? 0 : 1))]);
                            const next = String(validValues[wrap(validValues.length, currValueIndex + (increment ? 2 : 1))]);
                            valueText = [`§8...${prev.slice(-5)}`, "§f" + currValue, `§8${next.slice(0, 5)}...`].join(" ");
                        }
                        stateText = "> " + state;
                    }
                    texts.push(`${stateText}: ${valueText}§r`.padEnd(60));
                }
                print(texts.join("\n"), player, true);
            }
            catch {
                /* pass */
            }
        };
    }
}
Tools.register(BlockCyclerTool, "cycler_wand");
