let system = require('system');

let optimizeWorld = () => {
    // This function is called when the script is loaded
    system.events.scriptEngineStarted.subscribe(() => {
        // Set default gamerules programmatically
        system.run(() => {
            let world = system.world;
            world.setGameRule('randomTickSpeed', 1);
            world.setGameRule('doDaylightCycle', false);
            world.setGameRule('doWeatherCycle', false);
            world.setGameRule('doMobSpawning', false);
            world.setGameRule('keepInventory', true);
            world.setGameRule('doTileDrops', false);
            world.setGameRule('mobGriefing', false);
        });
    });
};

let setPerformance = (fps) => {
    // Logic to adjust settings based on FPS target
    switch (fps) {
        case 60:
            // Add specific commands for 60 FPS
            break;
        case 120:
            // Add specific commands for 120 FPS
            break;
        case 240:
            // Add specific commands for 240 FPS
            break;
        case 480:
            // Add specific commands for 480 FPS
            break;
        case 960:
            // Add specific commands for 960 FPS
            break;
        case 1080:
            // Add specific commands for 1080 FPS
            break;
        default:
            system.run(() => {
                system.world.sendMessage(`Invalid FPS target: ${fps}`);
            });
    }
};

// Call the optimization function
optimizeWorld();